Roblox offers developers many ways to make their experiences immersive and dynamic. One way is through the use of audio, which players can add to their experiences as background music, narration, sound effects, and more!
Note: All audio uploaded to Roblox must meet our Roblox Community Standards.
What Format Can I Upload in?
Players can upload mp3s or OGG files. Please be aware that attempting to upload in any other format runs the risk of an error where the file will not function properly.
How to Upload
Uploading can easily be done through the roblox.com website. To do this:
- Log into your account on roblox.com
- Click Create in the blue bar at the top of the screen
- Click on Audio
- Click Browse, and select an audio file
- Once selected, click on the "Upload" button
Note: Audio uploads must be less than 7 minutes, smaller than 20.0 MB, clear, and easy to understand. This means that audio cannot be sped up, slowed down, or had its volume excessively altered.
Limit of Uploading Audio Files
- Thresholds will differ between accounts. Upload count can be viewed in the Green banner on the Audio upload page. For more information, please click here.
Once uploaded, the audio file can be further customized on the Configure page. To locate this page, click on the gear-icon located to the right of the uploaded file in the Audio tab of your Create section.
The Configure page has the following options:
- Name: Allows you to change the audio file's name
- Description: A summary of the audio file
- Turn comments on/off: Choose whether or not this item is open for comments
- Genre: Classify your audio to help people find it
- Allow Copying: Choose whether or not this item is freely available to all users. If this is left unchecked, the audio will only be available to you
- Archive: Archiving the audio will prevent it from being used in an experience. Archived assets can be restored.
Note: Names and descriptions are subject to our allow/blocklist filters. For more information on these filters please click here.
There are a number of creative ways that our developers can use sound. For details on how to do this, please see the Sounds and Music Developer Hub article.